Supported Systems and Browsers

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Viewing on Samsung Gear VR

Samsung Internet for Gear VR lets you browse the web and enjoy contents in an immersive environment.

To view your virtual tour on the Gear VR properly, you need to download https://www.oculus.com/experiences/gear-vr/849609821813454/
You also have the option of :

  • Viewing on the Samsung Internet browser for Gear VR
  • View in a normal browser.
    • To view in a normal browser you mustn't plug in the phone to the headset, -or- use an application.

Viewing the tour in the browser or browser for Gear VR does not give the tour access to all the sensor data of the Gear VR, so the viewing will not be as smooth as viewing a tour directly in a Gear VR app.

Viewing on the Oculus Rift

VR hardware requirements

  • Oculus Rift (Consumer Version CV1.0) VR headset.
  • If you have an Oculus Rift Development Kit 2 (DK2), you may still be able to follow these same instructions to use WebVR, but there are no guarantees of stability nor performance.

Software requirements

Download, install, launch, and configure Oculus Home.

Enabling Unknown Sources setting for WebVR content :
To resolve this, you will need to enable an option for "Unknown Sources" from within the Settings of the Oculus Home store application. Fortunately, you will need need to do this only once.

  1. Load the Oculus Home application.
  2. Located in the top-right corner, hover over the Settings gear icon.
  3. Click the Settings link.
  4. Ensure the General tab of the Settings is selected.
  5. Click the toggle checkbox icon for Unknown Sources to enable it.
  6. Once prompted with a dialog called Allow Unknown Sources?, click the Allow button.
  7. Once the dialog is dismissed, the toggle for Unknown Sources should have a checkmark, indicating "unknown sources" are now allowed.
  8. Now, you can freely experience WebVR content, without needing to follow this process again (even if you log in to another PC with your same user account).

Instructions

  1. Download the latest experimental Windows Chromium build (64-bit only).
  2. In the URL bar, enter chrome://flags#enable-webvr and select Enabled from the drop-down menu for the Enable WebVR flag setting.
  3. (optional) In the URL bar, enter chrome://flags#enable-gamepad-extensions and select Enabled from the drop-down menu for the Enable Gamepad Extensions flag setting.

Note: if the tour is not online, you must view the tour through a local web server.

 

Viewing on the HTC Vive

VR hardware requirements

HTC Vive (consumer version 1.0) headset.
If you have a Vive Pre development kit, you may still be able to follow these same instructions to use WebVR, but there are no guarantees of stability nor performance.

Software requirements

You must be running Windows 7 SP1 (64-bit) or newer.
Also, ensure you have installed the Microsoft .NET Framework v4.6 or newer.

Download, install, launch, and configure the Vive with SteamVR. The Vive makes use of Valve's Steam application for browsing, purchasing, downloading, and installing VR experiences.

Instructions

  1. Download the latest experimental Windows Chromium build (64-bit only).
  2. In the URL bar, enter chrome://flags#enable-webvr and select Enabled from the drop-down menu for the Enable WebVR flag setting.
  3. (optional) In the URL bar, load chrome://flags#enable-gamepad-extensions and select Enabled from the drop-down menu for the Enable Gamepad Extensions flag setting.
  4. Launch the SteamVR application.

 

 

Viewing on the Samsung Internet browser for Gear VR

VR hardware requirements

Samsung Gear VR (consumer version 1.0) headset, either the white 2015 SM-R322 model or the black 2016 SM-R323 model.
Gear VR (and the Samsung Internet Browser for Gear VR) is optimized for and supported only on these Android phones:

  • Galaxy S8
  • Galaxy S7
  • Galaxy S7 Edge
  • Galaxy S6
  • Galaxy S6 Edge
  • Galaxy S6 Edge+
  • Galaxy Note 5
  • Galaxy Note 4 (requires Gear VR Innovator Edition)
  • Galaxy Note 7 (requires Gear VR model SM-R323 with USB C)

Software requirements

Install the Oculus Store by simply inserting your Gear VR-capable phone into the Gear VR headset.

Instructions

  1. Download and launch the latest version of the Samsung Internet Browser from the Oculus Store.
  2. In the URL bar, enter internet://webvr-enable to enable experimental WebVR support (and internet://webvr-disable to disable WebVR).
  3. Into the Samsung Internet brower app, access your tour with the suffix ?vr at the end of the url and enter the tour.
  4. Connecting Gear VR to your mobile device with any web page open on Samsung Internet for Android, will let you continuously view the same contents using Samsung Internet for Gear VR.
  5. Go enjoy your tour VR content!


Note: the WebVR implementation in the Samsung Internet Browser for the Gear VR is experimental. Expect performance to improve over time, as work is being done at the moment to significantly reduce current latency.

 


Notes for VR Devices

Viewing on Samsung Gear VR

To view your virtual tour on the Gear VR properly, you need to create a Gear VR specific app,
You also have the option of :

Viewing the tour in the browser or browser for Gear VR does not give the tour access to all the sensor data of the Gear VR, so the viewing will not be as smooth as viewing a tour directly in a Gear VR app.

Viewing on the Oculus Rift

VR hardware requirements

  • Oculus Rift (Consumer Version CV1.0) VR headset.
  • If you have an Oculus Rift Development Kit 2 (DK2), you may still be able to follow these same instructions to use WebVR, but there are no guarantees of stability nor performance.

Software requirements

Download, install, launch, and configure Oculus Home.

Enabling Unknown Sources setting for WebVR content :
To resolve this, you will need to enable an option for "Unknown Sources" from within the Settings of the Oculus Home store application. Fortunately, you will need need to do this only once.

  1. Load the Oculus Home application.
  2. Located in the top-right corner, hover over the Settings gear icon.
  3. Click the Settings link.
  4. Ensure the General tab of the Settings is selected.
  5. Click the toggle checkbox icon for Unknown Sources to enable it.
  6. Once prompted with a dialog called Allow Unknown Sources?, click the Allow button.
  7. Once the dialog is dismissed, the toggle for Unknown Sources should have a checkmark, indicating "unknown sources" are now allowed.
  8. Now, you can freely experience WebVR content, without needing to follow this process again (even if you log in to another PC with your same user account).

Instructions

  1. Download the latest experimental Windows Chromium build (64-bit only).
  2. In the URL bar, enter chrome://flags#enable-webvr and select Enabled from the drop-down menu for the Enable WebVR flag setting.
  3. (optional) In the URL bar, enter chrome://flags#enable-gamepad-extensions and select Enabled from the drop-down menu for the Enable Gamepad Extensions flag setting.

Note: if the tour is not online, you must view the tour through a local web server.

 

Viewing on the HTC Vive

VR hardware requirements

HTC Vive (consumer version 1.0) headset.
If you have a Vive Pre development kit, you may still be able to follow these same instructions to use WebVR, but there are no guarantees of stability nor performance.

Software requirements

You must be running Windows 7 SP1 (64-bit) or newer.
Also, ensure you have installed the Microsoft .NET Framework v4.6 or newer.

Download, install, launch, and configure the Vive with SteamVR. The Vive makes use of Valve's Steam application for browsing, purchasing, downloading, and installing VR experiences.

Instructions

  1. Download the latest experimental Windows Chromium build (64-bit only).
  2. In the URL bar, enter chrome://flags#enable-webvr and select Enabled from the drop-down menu for the Enable WebVR flag setting.
  3. (optional) In the URL bar, load chrome://flags#enable-gamepad-extensions and select Enabled from the drop-down menu for the Enable Gamepad Extensions flag setting.
  4. Launch the SteamVR application.

 

 

Viewing on the Samsung Internet browser for Gear VR

VR hardware requirements

Samsung Gear VR (consumer version 1.0) headset, either the white 2015 SM-R322 model or the black 2016 SM-R323 model.
Gear VR (and the Samsung Internet Browser for Gear VR) is optimized for and supported only on these Android phones:

  • Galaxy S8
  • Galaxy S7
  • Galaxy S7 Edge
  • Galaxy S6
  • Galaxy S6 Edge
  • Galaxy S6 Edge+
  • Galaxy Note 5
  • Galaxy Note 4 (requires Gear VR Innovator Edition)
  • Galaxy Note 7 (requires Gear VR model SM-R323 with USB C)

Software requirements

Install the Oculus Store by simply inserting your Gear VR-capable phone into the Gear VR headset.

Instructions

  1. Download and launch the latest version of the Samsung Internet Browser from the Oculus Store.
  2. In the URL bar, enter internet://webvr-enable to enable experimental WebVR support (and internet://webvr-disable to disable WebVR).
  3. Into the Samsung Internet brower app, access your tour with the suffix ?vr at the end of the url and enter the tour.
  4. Connecting Gear VR to your mobile device with any web page open on Samsung Internet for Android, will let you continuously view the same contents using Samsung Internet for Gear VR.
  5. Go enjoy your tour VR content!


Note: the WebVR implementation in the Samsung Internet Browser for the Gear VR is experimental. Expect performance to improve over time, as work is being done at the moment to significantly reduce current latency.

 

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